Boxtech is officially out on Primary Server, with not one, but SIX box types to choose from! Containers have been one of the most popular suggestions over the past few years, so I'm very excited to finally have containers available.
- Public Box - anyone can put items in or take items out
- Owner Box - only you can put items in or take items out
- Town Box - only town citizens can put items in or take items out (if not placed inside a town, will function as an owner box)
Each box type comes in a small and large size. Small can handle 500 objects, while large can handle 1,000 objects.
You can carry boxes with you in your inventory, or even put boxes inside other boxes (because physics :P). The box will only count as a single item towards your inventory or region limit.
While near a box, press E to use it. When done, simply press escape to clear all open windows from your screen.
Special thanks to everyone who suggested the idea, and also to those who helped test it -- including Value, Hermit, Snakezxz, Pyoro, Zooty, ToxicPenguin_, El Dromedario, Captain Fearless, alex82, and pixelplayer2. Sorry if I missed anyone 🙂
I fixed a bug that was causing the launcher to use way too much CPU. If you use Steam, the update is applied automatically, or download the latest standalone launcher.
PS - Boxtech is up on Potato if you want to test it out! 🙂
UPDATE: These two bugs are now fixed:
- /sellallinv no longer sells containers
- Phantom objects are no longer created due to using containers while in object placement mode
Please join me in welcoming ToxicPenguin_, thekyro, Value, and Xerp as the most recent additions to our moderator team!
All four have been active in the community and helpful to new players, and I am excited to have them join the team. If you want to be a mod, don't worry -- more mods will be added in future based on the Moderation team's nominations.
El Dromedario had a pretty good idea in the suggestion box that got some good votes: the Checkpoint Pad. In his words:
It's a pretty simple idea but I think this is much needed in the game right now. Just as the title implies it is a pad that will act as a checkpoint. This will be really handy for those quests where you have to go through a maze or have to overcome obstacles such as the spike mazes. When a player reaches a checkpoint-pad he/she can activate it by pressing E. Once activated the player will be sent to the checkpoint whenever he/she dies. If you place multiple checkpoint-pads in a dungeon the player will be sent to the most recently activated checkpoint.
Checkpoint Pads only work in towns without PVP damage (we already have PVP respawn pads). Additionally, the checkpoint respawn will only work while you are still in the same town the checkpoint is in. Checkpoints don't save between server reboots, and only the most recently used checkpoint is remembered.
If you're in the same town as the checkpoint pad, you will respawn there automatically for most causes of death (except currently water). You can also manually return to the checkpoint with /checkpoint (or /ch).
Thanks to setk, snakezxz, and xerp for Potato testing this new item.
Today's update brings a number of new features:
The most exciting new feature is the Pocket Townstone. It is a limited functionality townstone that can only be placed in your pocket universe. It will not immediately increase the size of your pocket universe like a full townstone does. However, it enables most townstone functionality such as the ability to let other players build in your pocket universe. Just like normal townstones, please note you CANNOT move or delete this item after it has been placed!
You can upgrade a pocket townstone to a regular townstone for 10p (/townupgrade). Doing so will cause your pocket universe to be expanded from 2x2 to 3x3.
Special thanks to setk and snakezxz for helping me test the new pocket townstone!
/rewardblocks command now shows which map the reward block is located on.
Hardmutes - a mod (or flood check) can use in situations where a user is heavily spamming / offensive to mute the player and prevent their text from being shown in IRC (reverts to a normal mute on next server reboot).