Optimizations & Load Testing

I wrote an app to generate many connections to the server and simulate many players moving around:

After doing some optimizations (now on the live server), I was pleased to have the server still perform well, even with 250 (simulated) players moving around at the same time. Since the server is running in debug mode, I expect once I switch to release mode it will be even higher!

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New frontpage

I got a new frontpage set up today that has a little description and embedded trailer. This is nice because new users can see what the game is before downloading a meg of code & asset files.

If you’re running in low-res, it’ll autohide the sidebar, and otherwise it’ll show it in normal situations. I tested the site in Firefox, Chrome, and IE — but if it looks broken in your browser, please let me know.

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Fan Art Contest

One of our long time players, Vrocaan, had a good idea for a fan art contest to kick off the first ever vlog:

Over the next week, I’ll be accepting fan art via e-mail.  Make some new fan art and send it to me, and the winner will be whichever one I like the best 😉

The winner will receive a token for 250 gold!

Contest closes at noon US Pacific time on Feb 1st.

Legal notes:  By entering this contest, you consent to your fan art & screen name being posted on 8BitMMO publications.  No purchase required.  Retail value of this prize is ~$1.14.  Winner will be posted to http://blog.8bitmmo.net

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First-Ever Review of 8BitMMO

Robby “Sim9″ Zinchak is doing some remarkable work on a free-to-play in-your-browser totally-awesome-game project! Also, I used-too-many-hyphens in that last sentence. But seriously, I gave 8BitMMO a try last night and now keep trying to figure out whether to focus on work or returning to my 8-Bit home and continue building. Hopefully work will win out. Or maybe I secretly hope that. . .

<3  Check out the full post here along with Jenito Games’ MicroTale project

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