RobbyZ's Blog Indie game devblog for Dragon Audit, 8BitMMO & March of Industry

5Nov/180

Unexpectigun

This is a gamejam game I made this weekend in 48 hours.  It is a First Person Gambler set on a space riverboat.  Pirates have invaded, fend them off using your gun and gambling skills!

Presentation

How to Play

Your gun has three modes:

  • Normal (LMB) - Shoot enemies
  • Expectigun (RMB) - Gamble.  Deals three cards to determine damage dealt to enemy, one is chosen at random.  If you're quick, you can shoot cards to remove them and change the odds.
  • Unexpectigun (MMB or 'R' key) - Extreme gamble: these outcomes will sometimes be bad for you!  You'll need to be a quick shooter to avoid them, but even then sometimes you get an unexpectedly good or bad hand.

Level up by defeating enemies, giving you stronger attacks.

Defeat the two Pirate Leaders to win!

Download

Windows Download on Itch.io

Full Playthrough

Filed under: gamejam No Comments
6Aug/184

Spaceship Crashed is Live

The game is now launched for free on Steam!  You can check it out here.

There is also a Discord room #spaceship-crashed for its discussion inside the Dragon Audit Discord.

18Jul/182

‘Spaceship Crashed’ Beta + Win a Prize!

To help test Spaceship Crashed is running okay before launching, I will be doing a private beta test with a small number of players ahead of release.

If you'd like to help out and possibly win a prize in the process, check out our beta signup below:

'Spaceship Crashed' Beta Access & Game Giveaway

14Jun/180

Dragon Audit: First Look Trailer

Dragon Audit is my latest indie game project:

Dragon Audit is the #1 adventure game about dragons and auditing them!  A battle accountant storms the castle to rescue a princess, but accidentally rescues an overly friendly dragoness instead. Now they're on a wild adventure to save his hometown from dark forces.

If you enjoyed my previous game jams Spaceship Crashed or The Implausible Zone, you'll like Dragon Audit as it brings similar gameplay and comedy but with a fully 3D environment.

You can check out the trailer now on the brand new Steam store page for the game.

Filed under: Dragon Audit No Comments
29Jan/182

CrateNET (Global Game Jam 2018)

This weekend, I made a 2 vs 2 multiplayer action game for Global Game Jam 2018.

Space colonists must mine for resources and transmit them to their friends across the chasm.

This game was made in 48 hours. You can download it here.

Filed under: Uncategorized 2 Comments
19Feb/1713

Inactive Character Wipe

In order to clean up old accounts so the server uses less memory (part of an upcoming server migration), I'll be wiping inactive characters soon.  This mostly affects ancient accounts that were never used much.

Characters which meet ALL these criteria will be wiped (all below conditions must be met):

  • Has not logged in for at least six months
  • Owns less than 20 objects total (either in inventory or placed in world)
  • Is level 1 or 2
  • Has less than 1000 gold
  • Does not own a safe or box (either in inventory or placed in world)

The wiped character's inventory will be deleted; any placed objects in world will be reassigned to a pooled character.

As most serious players built more than 20 objects, this primarily only affects the accounts which were created and quickly abandoned.  However, if you're worried, simply do a quick login on the server(s) you wish to keep your character data on.

Update 3/13: The inactive character wipe is now complete. Between that and some other optimizations, server is now using way less ram and can reboot much more quickly than before. Looking good for upcoming server migration.

Filed under: 8BitMMO, 9BitMMO 13 Comments
23Jan/171

Last Wave Story (Global Game Jam 2017)

A point and click adventure game in a DOSpunk visual style.

Story:  A group of youths discover a conspiracy in their town that has destroyed all waves.  They take it upon themselves to restore waves to the city!  But what is the true purpose of the conspiracy?

Runs about 25 minutes based on our playtester.

Warning:  This story gets a bit dark.  Intended for mature audiences.

----

Download / Play

General Notes

  • This game was made in 48 hours (not including a few quick fixes after the jam).
  • Intended for play on 720p or 1080p aspect ratio.
  • You may post videos of this game to your youtube channel.

Release Notes

Post jam quick fixes:

  • UI tidied up
  • Intro screen animation added
  • WebGL build created
  • Fixed phantom Ardito bug
  • Fixed bug where you could get the bank vault contents before opening it

v4 fixes: (2/28/17)

  • Main music extended & misc sounds added
  • Decreased seams on tiles everywhere (download version only)
  • Fixed bug where you could get stuck in science facility if you entered without radio
  • Fixed bug where you could teleport to beginning of game by using main door to science facility
  • Ardito now comes out of a door, instead of from nowhere
  • You can now try to give Tim his shoe back

Credits

Written and implemented by

Robby Zinchak

Blog: RobbyZinchak.com
Twitter: @RobbyZinchak

Audio by

Chris Hodel

Web: soundcloud.com/christopher-hodel

Andrew Pang

Twitter @pangtiece

Evan Witt

Site:  wittynotes.com

Technology used

Unity

Adventure Creator

Fonts used

ASCII Bitmap Font by Creature

Code New Roman by Sam Radian

Special thanks

AIE

Pacific Science Center

Thank you for playing.

Filed under: gamejam 1 Comment
25Dec/162

Bitmas 2016

I was planning to skip Bitmas this year, but setk's bitmas poem inspired me to do Last Minute Bitmas 2016!

All previously registered, non-muted accounts now have full Platscription benefits for the next holiday week (now through 1/2/2017).  This includes daily plat, double gold and 9BitMMO access.  Just type /platscription in-game (note - you may need to use standalone build for this as I didn't get around to adding steam/kongregate support for platscription).

Enjoy!

Filed under: Game update 2 Comments
5Dec/160

Business Dog

bizdoggif

This weekend I participated in a 48hour game jam.  Each participant was randomly assigned a game idea.  I received "Business Dogs...? F###, I don't know."

So I designed a game where you acquire knowledge so you CAN know, and in doing so eventually get hired to be a BUSINESS DOG. (If you know enough human business knowledge, people won't realize you're a dog!)

Sneak around and find business knowledge to win!

Downloads

Release notes

  • Compatible with WASD or X360 controller (you could also rebind Horizontal, Vertical, and Look Axis in input options during startup).
  • On the part with the six rotating guards standing around pillars, sometimes they get out of sync and it can make things really difficult / impossible. Sorry.
  • Designed for 720p/1080p. Not sure what'll happen on other aspect ratios

Playthrough Video

Credits

Code/Art/Design

Robby Zinchak
(twitter: @RobbyZinchak)

SFX/Music/VO Recording

Jarryd Elias
(twitter: @JEliasMusic)
(web: JarrydEliasMusic.com)

VO Acting

Those two guys ^

Additional Contributions

Unity tips from Chad Jenkins
Impact Label font Michael Tension
Lazy Dog font by Paul Neave


Thanks for playing!

Filed under: gamejam No Comments
19Nov/160

Megamap Updated

The megamap has been updated (be sure to clear your cache if you want to see the updates)

Filed under: World Atlas No Comments