Edge Shading

I’ve added edge shading to the latest build, 298 (click here to play).  It’s not perfect yet, but it’s actually quite handy for seeing which items are on which height levels.  I also made a small optimization to lighting to help render somewhat faster, although there are additional optimizations to speed this along.

Here’s a screenshot with edge shading and lighting turned on:

And here’s the same area without it:

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