Big update today! Based on player feedback and suggestions, I’ve added a new leveling system to the game. You’ll notice an Exp Bar displayed next to your active item now:
You can gain experience points by:
- Slay Lawyercats, Hipsters, and Slugs
- Fight enemies in PvP arenas
- Complete quests
Once you do, you will unlock items in the shop for each level:
v
New items and shop categories with new items are highlighted in green to make them easy to find.
Some other misc changes:
- Fixed bug where goldcap didn’t reset if you were offline when the timer reset
- Admin command /potato to remotely turn people into potatoes 😛
Let me know how you like the new system!
PS, thanks to Trololo for the trap category bug report – is now fixed.
Just make sure that zombies do not become potatoes.
Um. Even us who have been playing for months (or even years) have to level? *Sigh*. I probably need a prod to start farming again, but still…
How many levels are there exactly?
Six, but level five is the last ‘real’ level. (Six is super fast to get after you do five)
Not nice to old players, that completed Draco quests before. On level 3 leveling by zombie is frustating.
(Stealthy ask for player-made quests system
Yep. At least he hasn’t confiscated all our level 5 blocks, I suppose 😛
Tried mentioning this earlier, but nothing I post on the blog actually works.
In light of which, not really sure why I’m saying this.
Hope springs eternal.
I really want to do player made quests and more quests in general
*Sigh*
I think it’s too easy to hit the max level. A level should be something that takes a long time to get to the max. It has to take a lot of effort to reach it. The way it is now you can get to lvl 6 within a day. You don’t want to give your players the idea they have completed the game in 1 day, do you?
Sure, you have to make the players enthusiastic by giving them a lot of blocks in the beginning but you also have them to strive for something better later on. Those expensive blocks like black blocks and red carpet should take a long time to get and after that something even rarer like gold blocks! 😀
Also, you should get exp from placing blocks as well. Now you only get it by stabbing things.
That’s a good point. I thought about doing for placing blocks, but I need to make it so you can’t just macro click in the same place overnight and be max level.
Yeah, I want to add more levels in future, and have those be increasingly harder.
hi I just signed up and iv been playing for like 5 months and I was just wondering if you are going to add more health per level or new weps or things like that if not I understand but im am looking forward to next update no matter what it is
Liam
Yes! Both more health per level and new weapons AND new monsters! 🙂
I’VE SKIPED LEVEL 5 AS SWEETKID01!
leveling to level 5 takes way to fucking long ;-;
I think you should add 20 levels, and have the exp split into those. each one gains 3 HP and you need more diversity in swords, not just the RED, BLUE, WHITE, HAMMER. I feel there should be
*way more enemies than normal
*different swords, like a longsword with a small cooldown and reaches around the same of the hammer’s length, but does less damage and the cooldown is 1/2 of the hammer
– a yellow sword for level 20 that does 20 – 25 damage
– a sword like this one http://i.imgur.com/UeyuBdQ.gif
– armor that 1/2’s dmg
– Hazmat suit
– poison goop
– more deathtraps
– make P obtainable through killing bosses on primary quests that you have made. like a megahippie, a satan (level 19 quest), etc.
– make level 20 impossible to get unless killing satan
– make a hell of a lot more blocks
– add a system where each enemy drops gold and not like, I kill 5 of em at once and I only get like 2 gold
( ._.)
– most importantly, ADD BOSSES!!!! I’m sick of the normal 5 enemies, and they get so damn easy to kill.