Testing on Potato

I’ve got a fairly substantial change deployed on Potato that may cause lots of bugs all over the place.  I’ve tested it today, but if you spot any new weirdness on Potato, please report it here!

(For those interested, this is an under the hood change on how we handle objects so we don’t have to worry about running out of buildable objects in the databases.)


7 thoughts on “Testing on Potato”

  1. Reward blocks can be accessed while on a different z-axis (not sure what the threshold is, but I’m pretty sure it was attainable from 2-3 levels away. Obviously I couldn’t get the reward again to test it at different heights) . Not sure if this happens on Primary.

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