Experimenting with a couple notable changes aimed at making it easier to build cool stuff for players of all levels without also breaking the bitconomy too badly (hopefully):
- Added Mystery Boxes, which allow you to randomly get a plat block (or maybe even a rare block) for a mere 1,800g. (This might be way too low, but let me know what you think in the comments)
- Goldcap upped from 1k to 2k per gold cycle
- Mobs give more gold per kill, especially low level mobs
- Expand blocks cannot be used for the first ten seconds of their existence to prevent accidental use when opening a mystery box
- Dungeon items are much cheaper (hopefully we’ll see more player-built dungeons in future)
- 250+ and 2k expand blocks now available for direct purchase in the shop
Still experimenting with the balancing on this, so let me know what you think.
UPDATE: Based on everyone’s feedback, I’ve just made the following changes to the Mystery Box:
- Upped price, now costs 3750g
- For common items, the items given will bias towards less expensive items & dungeon items (the more expensive the item, the less likely it is)
- Rares are now more rare
- Fixed mystery box shop description in foreign languages