Thanks for all the feedback and bug reports! Here’s a patch which addresses a bunch of them:
- Box values will always be positive
- Selling should never cause you to lose money
- Boxes will only load as many resources as they can fit value-wise
- Some weapons were not properly categorized as weapons
- Some weapons were not being credited to the right tech level / age for some objectives
- Rebalanced Potato-age weapons to reward more complex creations
- Expand cost should not go negative