- It is now possible to insta-rebuild destroyed blocks from a transponder match. Via /restorelist, you can get a list of the five most recent matches and how many blocks were destroyed in each. With /restorelimbo, you can restore destroyed blocks from a given match. Currently the cost for this is 1 plat per instant rebuild. (Shown in the video at 4:56)
- Super fancy UI for when starting & finishing match (check it out in the video at 4:26)
- Fixed bug where mobs would attack other attackers
- Match observers should not be targeted or be able to cause damage to mobs
- Block HP now scales to its relative cost for most gold blocks & doors
- Block & Player HP heals to full HP at the beginning of a match
- Disallow changes to townpvp during a transponder battle
Author: RobbyZ
Font Changes in Potato Testing
Some small changes to how fonts are handled:
- Non-english language: will render using entirely system TTF fonts (looks nicer & more consistent than mixing fonts within the same sentence)
- Custom texture pack authors can now dump in chatFont.ttf, questHeaderFont.ttf, and questFont.ttf files into HTMudWeb.zip to change up the in-game fonts
These changes are only currently being tested on Potato live.
Here’s some random fonts for texture pack testing:
Gamejam: “So, uh… a spaceship crashed in my yard”

Story
A spaceship named Aria crashed into your front yard! Now it’s up to you to find the parts she needs to escape Earth.
- Adventure!
- Intrigue!
- Jellyfish!
A humorous adventure gamejam entry for last weekend’s jam.
Download (windows only)
- Download v1 – Official Gamejam Submission
- Download v3 – Fixes crash on use item in pool bug [<<recommended download]
Vote!
Voting has closed, thanks for your votes!
Let’s Play Videos
- Video of intro (no spoilers)
- Zetx’s Longplay (full playthrough, spoilers!)
Seperate output window for long commands
Commands with long results now output to their own windows. This works for: /rewardblocks, /publicpad list, /towns, and /credits.
Speaking of /credits, if you purchased a reward tier that includes a game credit, it’s now been added. Thanks!

Special thanks to folks who spotting the ESC crash & scroll speed issues. 🙂
Delivering Pocket Universes
If you bought the Second Pocket Universe / Town Expansion tier during Octoberbit and filled out the survey, those have now been delivered / expanded. If you didn’t fill out the survey yet, please do.
Town Expansions
Have been expanded, enjoy!
Second Pocket Universes
You can get a list of your pocket universes with /listpockets, it will show a map id for each pocket you own.
You can then teleport to each pocket with /telepocket <map id>, ie: /telepocket 123456
In your inventory, you will find a brand new Townstone. Place that in your pocket where you like, then return to the survey. On the main page, there is a new reward option: “Second PU – I received it and placed TS, now ready for expand.” Submit that to notify me that you are ready for the town expansion to 5×5.
Extra IRL Shirts

I ordered extras t-shirts for a trade show late last year and didn’t end up needing them. They’ve been hanging out in my file cabinet ever since.
I have a Large and an Extra Large available for the next couple days if anyone wants them.
DoublePlat
Lawyerhats & Trap Kit are out
- If you backed the $50 fundraiser tier, you can now get Lawyerhats via this page!
- If you backed the $25 fundraiser tier, you can now get your Trap Kit via this page!
- Added left/right art for shirts & accessories — unfortunately this changed all the position indices, so you need to re-equip these items via the shop.
Coming soon: Lawyerhats (Octoberbit reward)
I was dared to make this on the livestream. Challenge accepted.

Also, there’s already fanart of this before I even was able to post this blog 😀
One day only: Pumpkin Mask
Fresh in for October 31st, grab the Pumpkin Mask today in-game under Clothing >> Accessories. It will only be available to purchase today(ish), but can be equipped anytime after purchase.
Note there’s a minor lighting bug with it currently where the lighting is slightly off when moving left — I need to make accessories support different textures for left/right like hats do.



