Sunday, Sunday, Sunday — Check out 8BitMMO at SIX 2 – Seattle Indies Expo 2012
Indie game devblog for TKLB, Dragon Audit, 8BitMMO and more
I <3 you too, @amazongames 😀
I’m very excited to announce that 8BitMMO is now playable on Amazon.com’s new Game Connect service!
Via Amazon, you can link up your account for free and get access to three new items:
Be the envy of other players by wearing these cool hats. Just follow these steps:
It’s been awesome to work with Amazon to get this up and running, and great that they’re so willing to support a small indie developer like me. Thanks guys <3
The client java engine we’re using currently has two key issues: 1) it’s a software rendering only engine, which can make it slow in situations with lots of on screen objects or running in a large resolution browser window. And 2) it was officially abandoned by its creators a few weeks ago as they move on to new things (best wishes to them in their future projects).
So, it’s time to switch to a new client engine. I initially toyed with the idea of dropping Java entirely, but decided a full rewrite would take entirely too long. So I’ve compromised, and am investigating a popular hardware accelerated Java engine libgdx, backed with the also popular lwjgl rendering system.
Most notably, the new hardware accelerated engine will make these things a reality:
It also means the following are possible down the line, but I’m certainly not promising them at this point 😉
One week into the rewrite, and I’ve already got a player able to wander around the world! But there’s still lots of port work to be done, especially in the UI. Fortunately, a lot of the client code works as-is, which means we’re only a couple weeks away from this being done.
TL;DR: I’ll be primarily working on the new engine portover for the next 2 weeks, and then there will be a new fancy version of the game ready for private beta testing. If you’re interested in helping me beta it, lemme know in the comments. In the meanwhile, thanks for your patience… I promise it’ll be worth it!
Also, next week I’ll be doing a little load testing & checking that the multi-servering system still works. I’ll try to do it one of the evenings when there’s usually fewer people on. 🙂
UPDATE: Answers to a couple questions I’ve seen so far in IRC:
Nibrudly is looking for someone to help out on the fan wiki; if you know the ways of editing/formatting/etc on wikia, please contact him
Hint #3 The SafeHint is encoded using an industry standard encoding, that can be decoded without the need of any key