Dragon Audit: Translations / Bug Fix Update

We are happy to release a new build of Dragon Audit on Steam + AESU with the following updates:

Internationalization:
  • New translation: Chinese (Simplified).
  • Polish font consistency: fixed font mixing by adding a method to prevent that via a tuneable parameter in the LanguageInfo.json file. (Note – if you prefer the old style mixing multiple fonts, you can just remove the relevant line in that file to get the old style back).
  • Updated TMP to enable Dynamic fonts (useful for languages with many characters/glphys without using lots of memory).
  • Fix Brazilian Portuguese not referencing button correctly in tutorial.
  • Pulled in a few misc text changes to other languages.
General bug fixes:
  • Menus: select something if player is trying to move controller but nothing selected.
  • Prevent POI hotkey opening on the minigame since it conflicts with bumper buttons (on controllers).
  • Fix for stray line near Ayraw’s horn on extras menu / new game menu.
Optimizations:
  • Framerate optimizations for Castle level when running in low-res objects mode.
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Dragon Audit is now available on consoles!

You can now play Dragon Audit on Sony PlayStation®4 and Nintendo Switch™ consoles. The game has a limited time launch sale available on all platforms. More information is available at the links below for each storefront.

Nintendo Switch™

Sony PlayStation®4

(Forward compatible with PS5)

"PlayStation" is a registered trademark or trademark of Sony Interactive Entertainment Inc. Nintendo Switch is a trademark of Nintendo.

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Dragon Audit – Controls Update (SVN3850)

Dragon Audit has a new controls update, available on Steam & AESU.  This update expands on the control options, including adding a new Mouse Look mode.

The three control modes are now:

  • Controller – Still the recommended way to play.
    This mode is default, but you can get back to it by the main Reset All button on the left of options (or to only reset the controls, click ‘Reset controls to mouse look’ and tune down sensitivity back down to 100%)
  • Mouse Look (New) – Keyboard for navigation + mouse to look around.  This is similar to some other third person 3D adventure games.
    Activate this by clicking ‘reset controls to Mouse Look.’ (Doing this will bind the controls appropriately, including new mouse button bindings for left click / right click, toggles off the camera follow, and ups the look sensitivity to 150%).
  • Keyboard Look (Original) – Use the keyboard to move and look around — still supported if you prefer this.
    Activate this by clicking ‘reset controls to Keyboard Look.’ (This will rebind controls, toggle on quick camera follow, and set look sensitivity down to 100%)

In addition to Mouse Look, the update also adds support for:

  • Tunable look sensitivity setting
  • Ability to adjust (or disable!) the camera automated return to center movement behavior
  • Decrease the character movement speed if it is too fast

Lastly, some bug fixes:

  • Fixed a rare bug where George would slide through the Meet Scene
  • Fix that weird foot dance Metra would sometimes do at the beginning of Ayraw’s Castle gameplay section
  • Localization updates & fixes
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New Dragon Audit Build (SVN3745)

Now available on both Steam and AESU:

  • A few missing translations added
  • Translations can now specify translated names
  • “High Res Objects” toggle for better Castle performance on lower end machines (defaults to off lower quality settings) — it massively reduces the object count in Castle library by simplifying the books
  • Fix for Todd loading back in the wrong spot after saving after you take his shrimp
  • New EXE Icon
  • Fixed attract mode continue icon in wrong spot in non-English by simplifying just to a flashing button
  • Unity minor version upgrade to 2018.4.30f1
  • Fix an issue where Play Game on mainmenu wasn’t being circled very well on hover
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Hoard of Bonus Content

The Hoard of Bonus Content contains over 12 gigabytes of behind-the-scenes content.  There’s an interview, blooper reel, numerous videos of early in-development going all the way back to 2013, concept art, wallpapers, and all sorts of stuff to explore. 

Bonus Hoard Image

Access it now via Steam (if you already bought it direct, you can get a free Steam code on Dragon Audit’s download page.)

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Dragon Audit Ending Released

Dragon Audit’s ending is now released!  You can now enjoy the last ~20 minutes of the game which includes a high-quality animated cinematic.

This update includes a number of other features, such as localization support for most (but not all) strings, surround sound support, adjustable jiggle, and numerous bug fixes.

After so many years of development, it’s exciting to finally have the whole game playable and now released!

Coming up for the next build, we’ll be working on getting the bonus features done for the Hoard of Bonus Content.  Then it’s off to our official release on Steam, PS4, and Switch.

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Translate Dragon Audit to Your Language

Multilingual? Interested in translating Dragon Audit to your language?

We now have a translation server set up, and most strings from the game are ready to be translated!  There are still a fair number that need to be moved into the translation server, but what’s on the translation server represents approximately 90% of strings that need to be translated for a full translation.

Check this page to learn more and get started!


Translation status

Sometimes it can be useful to have some test data to see if the translation code is working or not, so I made a “Dragonese” language for testing. So here is the game in rawr-speak 😉

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