RobbyZ's Blog Indie game devblog for Dragon Audit, 8BitMMO & March of Industry

9Oct/200

Dragon Audit Ending Released

Dragon Audit's ending is now released!  You can now enjoy the last ~20 minutes of the game which includes a high-quality animated cinematic.

This update includes a number of other features, such as localization support for most (but not all) strings, surround sound support, adjustable jiggle, and numerous bug fixes.

After so many years of development, it's exciting to finally have the whole game playable and now released!

Coming up for the next build, we'll be working on getting the bonus features done for the Hoard of Bonus Content.  Then it's off to our official release on Steam, PS4, and Switch.

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10Aug/200

Translate Dragon Audit to Your Language

Multilingual? Interested in translating Dragon Audit to your language?

We now have a translation server set up, and most strings from the game are ready to be translated!  There are still a fair number that need to be moved into the translation server, but what's on the translation server represents approximately 90% of strings that need to be translated for a full translation.

Check this page to learn more and get started!


Translation status

Sometimes it can be useful to have some test data to see if the translation code is working or not, so I made a "Dragonese" language for testing. So here is the game in rawr-speak 😉

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29Jul/200

Castle Level, Achievements for Dragon Audit Released

Purchasers of Dragon Audit can now download the Castle level -- this means that all in-game content except the ending is now playable!

George and Ayraw must fix the castle's paternoster in order to complete the audit.  Search the castle for useful parts:

Along the way, you'll get to see George & Ayraw's backstories, too:

Also included is a new built-in achievement system -- all of them but 'Beat the Game' should currently be unlockable:

The custom PC controls binding system that previously debuted in the demo is also now available:

There's also some improved visuals of the mainland peninsula leading up to Ayraw's floating island:

There are too many changes to list, but here's some of the popularly requested fixes and systems:

  • Specials updated in Squelch's Tavern
  • Don't run when looking at UI
  • Custom mouse cursor
  • Fixed jumping down stairs
  • Smoother movement through doors and against walls so you don't get stuck moving
  • Improved visuals
  • Added a secret to Castle

To play it, just open the launcher (AESU) and you should get the latest content automatically.  The build date on the main menu should be 7/28 and marked 'CAS' (for Castle).

The dev status page has also been updated.

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23Jun/200

Demo Extension

I'm extending the length of availability for our Steam demo; some people may not have had a chance to fully play the demo during the festival, so I will be keeping it online for some time.  Have fun!

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23Jun/200

Meetup Recaps

A bunch of meetups over this past weekend:

8BitMMO Achievement Meetup

We had ~41 people online. Met at the social club, plus some zombieism pvp, and a livestream look at some areas in the old 9bitmmo test client:

 

Dragon Audit Discord Chat Meetup

Also on Saturday, there was lots of good Q&A and some competition for high score on Durgon Pinball:

Dragon Audit Livestream w/ Community VO

On Sunday, I played through the first part of Dragon Audit, while community members BigApplePie and Scratso provide live voice over. Skip to 3:39 for start of game

Thanks to everyone who participated in the meetups over the weekend!

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6May/200

Dragony Screenshots!

Fresh screenshots from Dragon Audit!

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8Feb/200

<3

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8Feb/200

MFW the Unity Editor crashes

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18Jan/200

TFW the knight wants to light a campfire the regular way but you can literally breathe fire

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31Dec/190

When your game character skips a cutscene before you do

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