Upcoming update… with 3x new mobs!

The next update is going to be pretty big.  Not only will it have the swords, it will also have at least three new mobs & their accompanying spawners.  This week I re-wrote how melee mobs are handled, so it’s a lot easier to add new ones.  Health will increase with each level.  I plan to release all this the week after next week (probably around 8/6)… hopefully by then, the new dungeons are ready to go.

block troll shot

gamerevieweranimscreenshot

Yes, you will get to fight game reviewers.  Hehehehe 😀

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Today’s Updates

A couple updates for today:

  • Fixed an issue where sometimes if you used friends list it wouldn’t save your character until next reboot (thanks for bug report mina8)
  • Fixed bug where using arrow keys to move around would also scroll quest window (thanks for the bug report pixelpooper2)
  • Much more optimized code for spawners
  • Implemented blue & red swords, but to avoid unbalancing everything they can’t be purchased yet.  Soon!
  • Hipsters are way more deadly.  (I intended this for next week’s update to go along with the swords, but it ended up sneaking out.  Oh well, enjoy! :P)
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Friend List

By popular demand, a basic friend list is now (finally) implemented:

  • /friend add <username> – add a friend
  • /friend remove <username> – remove friend
  • /friend list (or /f) – list friends

Anyone you add to your friend list, you will be able to see their online status with /f

Mutual friends will be notified when each other join/quit the game, and if they’re online, the name of the town they’re currently located in.

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Quest Reminder Window Changes

I’ve changed up quest text and the position of the quest reminder window to be easier to read.  Noobs never read the old one, so hopefully this one will be more useful to them for learning.  It’s way more noticeable, and the bullet-point outlining should be much more skimable.  Note that quest text won’t change to the new format until you turn in and get new quests.

new quest reminder window

Also:

  • Any change to inventory will reset inventory scroll (prevents getting stuck when scrolled down and sell items)
  • Leveling window moved to left
  • Menu > quests now toggles reminder window
  • Leveling window no longer moves in relation to quest window
  • You can still hide the quest reminder window the old fashioned way (SHIFT + U)
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Leveling System Added

Big update today!  Based on player feedback and suggestions, I’ve added a new leveling system to the game.  You’ll notice an Exp Bar displayed next to your active item now:

7.5.13 level meter

You can gain experience points by:

  • Slay Lawyercats, Hipsters, and Slugs
  • Fight enemies in PvP arenas
  • Complete quests

Once you do, you will unlock items in the shop for each level:

7.5.13 level shop lockedv7.5.13 level shop unlocked

New items and shop categories with new items are highlighted in green to make them easy to find.

Some other misc changes:

  • Fixed bug where goldcap didn’t reset if you were offline when the timer reset
  • Admin command /potato to remotely turn people into potatoes 😛

Let me know how you like the new system!

PS, thanks to Trololo for the trap category bug report – is now fixed.

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News sidebar works again

Apparently Twitter, in its infinite wisdom, decided it would be a great idea to remove the feature that lets us display tweets on the sidebar.  Instead they’re trying to get everyone to use their ugly widget.  Fsck that.  So I signed up for a free wordpress site, added news syndication to there via my hootsuite account (which I love), and hacked up a javascript reader to pull its RSS.  Hopefully the resulting news pipeline won’t be too easy to break.

TLDR: Newsbar should work again and I officially hate twitter now.

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Public Telepad (PublicPad)

Today I’ve added a new telepad type, the Public Telepad.

6.3.2013 public telepad

With the public telepad, anyone can teleport to your telepad with a simple command.  They do not need to be a member of the town (and in fact, the telepad doesn’t even need to be placed in a town).

With this update, I’ve also moved the three kinds of telepads to their own submenu under the usual Construction category.

Public Telepad commands:

  • /publicpad name <LOCATION NAME> – Sets name of nearby public telepad to LOCATION NAME. (owner only)
  • /publicpad list – Lists all public telepads
  • /publicpad tele <LOCATION NAME> (or you can just do /tele <LOCATION NAME>) – Teleport to location

Enjoy!

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