For the next 24 hours, we’re having an anti black friday sale! Everything in the shop is 5% more expensive! 😉
Category: Game update
The megamap is updated!
Halloween Pumpkins = sold out!
Special Halloween Block!
I made a new block today! Until Halloween, you’ll be able to buy a new block in the shop for 50 gold. The new block is a pumpkin block, which you can light for 10 minutes by pressing E while standing next to it. Includes realistic candle flicker animation!
Due to shoddy construction and toxic materials used, there is a slight chance something terrible might happen when you light it. But I am assured by the manufacturer that the majority of consumers do not perish in tragic pumpkin accidents.
Just fixed the news sidebar (on the main site)
First Screenshot of New Engine
New Enemy: Hipsters
Dungeon / Root Town / PvP Toggle Update
Today’s update changes the respawn location to a new town, ‘Root.’
From Root, you can access a few large player ‘Hub’ cities (cities with multiple links to other player towns). It’s my hope that this new layout will allow you to get wherever you want to go faster, and will result in less vying for the handful of telepad spots in Origin.
There’s also a section in Root for the new Dungeons system. Dungeons are essentially just towns that don’t have PvP, but do have monster spawners. I have updated Tutorial Zombie’s quests to point to this new area. In future, I hope to have more dungeons available — either from me making several more, or potentially allowing players to build their own dungeons.
Finally, you can also toggle PvP combat in your town. If you’re a mayor or town official, use /townpvp to toggle whether PvP combat is enabled in your town.
Here’s a full changelist for today’s update:
- There are now separate spawners for Lobbyist Slugs and Lawyercats
- Quest reminder window has note to roll over mouse on it to get more details
- Basic dungeon system
- /townpvp command to toggle pvp status in your town
- Tutorial text updated for new respawn location
- Respawn location updated
- When teleporting into an area, the town welcome message will be shown
We’re on Amazon! Get Three Free Hats
I’m very excited to announce that 8BitMMO is now playable on Amazon.com’s new Game Connect service!
Via Amazon, you can link up your account for free and get access to three new items:
Be the envy of other players by wearing these cool hats. Just follow these steps:
- Link your 8BitMMO account to your Amazon account: go here and click Link and Play Free
- When prompted, either Login to your existing 8BitMMO account, or create a new account
- Now login to 8BitMMO and bring up the shop: using your mouse, hover over “Menu >” at the top left of the screen, then click “Shop”
- Inside the shop, click Clothing
- Now click Hats
- You will now see three new unlocked hats to choose from. Hover over one and click Use to wear it. It is free to wear these.
It’s been awesome to work with Amazon to get this up and running, and great that they’re so willing to support a small indie developer like me. Thanks guys <3
8BitMMO – New Hardware Accelerated Engine Soon
The client java engine we’re using currently has two key issues: 1) it’s a software rendering only engine, which can make it slow in situations with lots of on screen objects or running in a large resolution browser window. And 2) it was officially abandoned by its creators a few weeks ago as they move on to new things (best wishes to them in their future projects).
So, it’s time to switch to a new client engine. I initially toyed with the idea of dropping Java entirely, but decided a full rewrite would take entirely too long. So I’ve compromised, and am investigating a popular hardware accelerated Java engine libgdx, backed with the also popular lwjgl rendering system.
Most notably, the new hardware accelerated engine will make these things a reality:
- Desktop client edition of the game – run from desktop, possibly without having to install Java first
- The game will run fast even if you are surrounded by regions filled to the limit with objects
- The game will run fast even in large resolutions
- Fullscreen mode
It also means the following are possible down the line, but I’m certainly not promising them at this point 😉
- Fancy eye candy, like depth of field blur when really high up, or smooth zooming between zoom levels
- Increase to the region limit (we will have to do some testing here to find out how much/if it can be bumped up)
- Zoom out farther
- Android phone edition eventually?
One week into the rewrite, and I’ve already got a player able to wander around the world! But there’s still lots of port work to be done, especially in the UI. Fortunately, a lot of the client code works as-is, which means we’re only a couple weeks away from this being done.
TL;DR: I’ll be primarily working on the new engine portover for the next 2 weeks, and then there will be a new fancy version of the game ready for private beta testing. If you’re interested in helping me beta it, lemme know in the comments. In the meanwhile, thanks for your patience… I promise it’ll be worth it!
Also, next week I’ll be doing a little load testing & checking that the multi-servering system still works. I’ll try to do it one of the evenings when there’s usually fewer people on. 🙂
UPDATE: Answers to a couple questions I’ve seen so far in IRC:
- You will still be able to play in the browser window if you like (via java applet per usual)
- This doesn’t affect the server at all, you won’t lose items or have to start over because of this. This is only a client change.