Terrible Transit

I made a new game jam game this weekend:  In Terrible Transit, you make the most inefficient transit network you can!

Riders start at houses and want to go to offices.  Riders will pay you while they ride your trains (until they run out of money (they turn red)).

How big can you make your terrible transportation empire?

Play Now

Itch page (both HTML5 version and PC Download — Download version has better performance)

Additional Gameplay Notes

– Destroying a building costs $50, other prices as marked.
– There is no restart, so just restart the game (sorry).
– Okay to stream / post videos on youtube, etc.
– High scores to be pinned & discussed in DragonAudit.com Discord #offtopic room.
– There must be at least one train track next to train stop for trains to go there or spawn.
– In info mode, you can only click the engine to get the train popup.
– WASD camera, QE rotate, ZX zoom



Internet of Things 3D Simulator 2019!

This is a gamejam game I made this weekend in 48 hours.

In your home, many appliances are now connected to the internet!  It is useful, but is there a hidden danger?  Yes.

One player plays the human, and the rest playing internet connected devices in the house.  Work together to bake a cake for your penguin (which is also an internet appliance).

The game is intended for streamers to play with their audience, or maybe for playing with several people at a house party…?  Made in 48hrs.

Download it here! It’s multiplayer, so please try to play with at least one friend 🙂



This is a gamejam game I made this weekend in 48 hours.  It is a First Person Gambler set on a space riverboat.  Pirates have invaded, fend them off using your gun and gambling skills!


How to Play

Your gun has three modes:

  • Normal (LMB) – Shoot enemies
  • Expectigun (RMB) – Gamble.  Deals three cards to determine damage dealt to enemy, one is chosen at random.  If you’re quick, you can shoot cards to remove them and change the odds.
  • Unexpectigun (MMB or ‘R’ key) – Extreme gamble: these outcomes will sometimes be bad for you!  You’ll need to be a quick shooter to avoid them, but even then sometimes you get an unexpectedly good or bad hand.

Level up by defeating enemies, giving you stronger attacks.

Defeat the two Pirate Leaders to win!


Windows Download on Itch.io

Full Playthrough


Last Wave Story (Global Game Jam 2017)

A point and click adventure game in a DOSpunk visual style.

Story:  A group of youths discover a conspiracy in their town that has destroyed all waves.  They take it upon themselves to restore waves to the city!  But what is the true purpose of the conspiracy?

Runs about 25 minutes based on our playtester.

Warning:  This story gets a bit dark.  Intended for mature audiences.


Download / Play

General Notes

  • This game was made in 48 hours (not including a few quick fixes after the jam).
  • Intended for play on 720p or 1080p aspect ratio.
  • You may post videos of this game to your youtube channel.

Release Notes

Post jam quick fixes:

  • UI tidied up
  • Intro screen animation added
  • WebGL build created
  • Fixed phantom Ardito bug
  • Fixed bug where you could get the bank vault contents before opening it

v4 fixes: (2/28/17)

  • Main music extended & misc sounds added
  • Decreased seams on tiles everywhere (download version only)
  • Fixed bug where you could get stuck in science facility if you entered without radio
  • Fixed bug where you could teleport to beginning of game by using main door to science facility
  • Ardito now comes out of a door, instead of from nowhere
  • You can now try to give Tim his shoe back


Written and implemented by

Robby Zinchak

Blog: RobbyZinchak.com
Twitter: @RobbyZinchak

Audio by

Chris Hodel

Web: soundcloud.com/christopher-hodel

Andrew Pang

Twitter @pangtiece

Evan Witt

Site:  wittynotes.com

Technology used


Adventure Creator

Fonts used

ASCII Bitmap Font by Creature

Code New Roman by Sam Radian

Special thanks


Pacific Science Center

Thank you for playing.


Business Dog


This weekend I participated in a 48hour game jam.  Each participant was randomly assigned a game idea.  I received “Business Dogs…? F###, I don’t know.

So I designed a game where you acquire knowledge so you CAN know, and in doing so eventually get hired to be a BUSINESS DOG. (If you know enough human business knowledge, people won’t realize you’re a dog!)

Sneak around and find business knowledge to win!


Release notes

  • Compatible with WASD or X360 controller (you could also rebind Horizontal, Vertical, and Look Axis in input options during startup).
  • On the part with the six rotating guards standing around pillars, sometimes they get out of sync and it can make things really difficult / impossible. Sorry.
  • Designed for 720p/1080p. Not sure what’ll happen on other aspect ratios

Playthrough Video



Robby Zinchak
(twitter: @RobbyZinchak)

SFX/Music/VO Recording

Jarryd Elias
(twitter: @JEliasMusic)
(web: JarrydEliasMusic.com)

VO Acting

Those two guys ^

Additional Contributions

Unity tips from Chad Jenkins
Impact Label font Michael Tension
Lazy Dog font by Paul Neave

Thanks for playing!


The Implausible Zone

Over the weekend I participated in the LD34 gamejam.  I wrote and made some art for a short Comedy/Adventure game, which was produced in roughly two days.  It’s pretty rough, but people at the jam site seemed to think it was funny, so hopefully you will too 🙂


v1 – Jam Build [Windows]


Written by
Robby Zinchak

Music and Sound
Evan Witt

Disco Music
Jonathan Reasor

Carl Craig Juarez

Scripts used:

Word Wrapping Message Boxes, by: KilloZapit

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Fullscreen++ v2.2 for VX and VXace by Zeus81

Galv’s Use Item on Event
Galv’s Use Item on Event V.1.5