Alpha.1604

Thanks for all the feedback and bug reports!  Here’s a patch which addresses a bunch of them:

  • Box values will always be positive
  • Selling should never cause you to lose money
  • Boxes will only load as many resources as they can fit value-wise
  • Some weapons were not properly categorized as weapons
  • Some weapons were not being credited to the right tech level / age for some objectives
  • Rebalanced Potato-age weapons to reward more complex creations
  • Expand cost should not go negative
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Announcing: March of Industry

I’m excited to officially announce my next big project, March of Industry!

In March of Industry, players manage a weapons factory in a recently-capitalist, ex-Soviet country. Take the country’s natural resources (copper, tin, vodka) and craft them together to create more advanced resources and finally weapons. You can sell these weapons and use the proceeds to automate the crafting and mass-produce even more weapons.

As your factory expands, you can create better (and more outlandish) weapons. The ‘Rocket-Propelled Katana Launcher’ is both simple to make and reasonably profitable. If you’re up for more of a challenge, try combining ‘Vodka’ and ‘Exercise Machines’ to create the smelly but deadly ‘Vladimir Putin’s Gym Shorts’. Or perhaps you prefer the terrifying but compact ‘Inconveniently Small Dragons’?

Sign up for the upcoming private beta here, or check out our new Steam page here (we are also planning on Kongregate and Android editions).  We also have a forum setup here.

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