We’ve snuck into REACTOR’s supply closet and set up shop there. I’m pretty psyched about our new digs:



We’ve also got a white board, but it is full of secrets. 😉
Indie game devblog for TKLB, Dragon Audit, 8BitMMO and more
We’ve snuck into REACTOR’s supply closet and set up shop there. I’m pretty psyched about our new digs:



We’ve also got a white board, but it is full of secrets. 😉
It was very tough to select a winner, there were many high quality entries. But after much thought, the winners have been chosen for each server.
On Primary Server, Xerp has won with his entry (shown below). On Potato Server, Fungdark has won.
Congratulations to the winners, and thanks to everyone who entered. I’m very proud to see so many excellent entries — you guys are skillful builders! Based on how good these entries are, I’m now planning to do more building contests in future.
Each server has the new area linked via Root, although due to instancing, you may not see the correct link until after you’ve been outside Root for at least ten minutes.
If you didn’t tune in to the livestream yesterday, you may watch the footage from it here:
Primary & Potato updated with these changes:
>>> Twitch.tv watch link: go here. <<<
With the addition of instancing, Root needs a place where players can gather together to chat & trade. I’m going to open this up to the community to allow you to design & create Root’s new Social Club!
Specifications:
Winning:
Wednesday’s Livesteam (where we review the entries) happens at 2PM Pacific.
I wanted to give a preview of a few features that I’m planning to have up and running before the week is out:
Net Compression – We’re testing out a method of compressing network traffic that will result in as much as 60% less data required. This should result in faster region loads.
Instancing – Sometimes Root gets so full, it’s hard to even find the NPCs to talk to. Instancing will allow each player to explore Root & the tutorial areas by themselves, so they won’t have to deal with fifty other players getting in the way. One day in the future, I’d like to expand this even further so anyone can create their own instanced dungeons that players can group together to tackle.
Z-Lock Hotkeys – In the next client build, you will be able to cycle Z-axis with ctrl + [ and ctrl + ]. A red background will remind you that you have Z-Axis Lock engaged.
Additional fixes – Fixed issue where you could start typing into the chat bar when you have a rpg dialogue open, and fixed issue where you could get stuck in the void when you had an object next to the void.
Santa Hat Out of Stock – The Santa Hat will be hidden from the shop if you haven’t already bought it. You can still wear one if you’ve bought one (even after it’s de-listed), so if you wanted one, now’s the time to get it!
Since Net Compression & Instancing are both large changes, we’ll test them out on Potato first for a few days to make sure they’re stable before we update Primary.
EDIT 1/3: These changes (other than Santa Hat, which I forgot to do for now), are now live on the Potato server. Check them out!
Check it out in the new build up now!