Last week I got to demo the game at Indie Prize at the Casual Connect conference in San Francisco.
I got to hang out with other cool indies:

Showed the game off:
Gave a talk:

And won a Director’s Choice Award!

Indie game devblog for TKLB, Dragon Audit, 8BitMMO and more
The next update is going to be pretty big. Not only will it have the swords, it will also have at least three new mobs & their accompanying spawners. This week I re-wrote how melee mobs are handled, so it’s a lot easier to add new ones. Health will increase with each level. I plan to release all this the week after next week (probably around 8/6)… hopefully by then, the new dungeons are ready to go.


Yes, you will get to fight game reviewers. Hehehehe 😀
The megamap has been updated (be sure to clear your cache if you want to see the updates!)
And click on this GIF below if you want to see the difference between 4/26 and 7/26:

In this vlog, I sit down with Matthew from Evolution Controllers and try out the new open-source Drone controller.
A couple updates for today:

By popular demand, a basic friend list is now (finally) implemented:
Anyone you add to your friend list, you will be able to see their online status with /f
Mutual friends will be notified when each other join/quit the game, and if they’re online, the name of the town they’re currently located in.
New build #744 adds close window buttons to Shop, Inventory, and Options:

I’m excited to announce that 8BitMMO has been accepted into REACTOR, a start-up accelerator program here in Seattle that empowers the next generation of talent and innovation in games and apps. I’ve been getting some quality mentoring, networking opportunities with other industry pros, and office space in their incubator lab.



