Nomnomnomnom

I have just added food to the game.  A chicken leg can be bought in the shop for a couple gold in the Household Goods section.  Once you’ve placed it in the world, press E to eat some delicious rotisserie chicken.

4.15.13 foodThanks to zloc6 and nine others for suggesting and voting this in the suggestion box.

PS – making chicken art and code today has left me FAMISHED.  Hehe. 😉

The Wildepad

Many new (and even old) players have expressed frustration in finding the wilderness.  Early in the game, it was a simple matter to walk to the edge of Origin and build where you like.  But as the world has built outwards, it has become harder and harder to find the edge of the wild.

This is now addressed with The Wildepad.  This is a special telepad in Root that will teleport you into the wilderness.  You can then place down your Homestone and get to building right away.

4.4.13 wildepad

The Wildepad will follow these guidelines for finding you a spot:

  • It will never teleport you into someone’s town
  • It will never teleport you into a region with existing built objects
  • It will prefer to teleport you on the edge of the wilderness as opposed to the deep wilderness
  • Of the available regions, it will teleport you to one randomly — don’t count on being able to get back there easily unless you place a Homestone or make note of the location!

Tutorial text has been rewritten to encourage new players doing Draco’s quests to use the Wildepad in Root.  I hope this helps new and old players find a suitable building space.

Homestone – User settable /home!

The #1 (and #3) player suggestion with a combined 163 votes has been implemented!  It is now possible to set your own /home location.

4.3.2013 homestone

Simply place a Homestone in your home, or wherever you wish to respawn, and from then on /home will respawn you there.  If you wish to respawn at Root, no problem, just type /root.

Shortcuts for both of these commands have been added to the menu.

Enjoy!

Water!

I’m a full-time indie again and that means updates!  Let’s kick this off with a frequently requested new tile… WATER

4.2.2013 water first pass

Keep in mind that while there’s water now, there’s no swimming so it’s basically a death trap 😉

Also, water stays in place for now.  In future, I will look at making dynamic fluids if there’s demand (to the suggestion box!).

Next up – Islands?