More future-proofing: the game now supports multiple servers (but for now still just using the one. Afterall, each can support 250+ plrs ;))
Refer A Friend (for gold!)
Coming soon: megamap
So I rendered out a megamap of the entire world last night, and it is AMAZING. I will try to get a version with shading on and share.
Build 384 deployed with better…
Build 384 deployed with better error handling, and new server build running with some misc admin commands
Some server fixes deployed tha…
Some server fixes deployed that allow the server to run in optimized mode instead of just debug
1100 registered users!
1100 registered users!
Hm, so I guess my hair is purp…
Hm, so I guess my hair is purple now. #hungover #wtfHappenedLastNight
I’ve added a /who command
I’ve added a /who command – now you can see who else is online
FanArt Winner
Optimizations & Load Testing
I wrote an app to generate many connections to the server and simulate many players moving around:

After doing some optimizations (now on the live server), I was pleased to have the server still perform well, even with 250 (simulated) players moving around at the same time. Since the server is running in debug mode, I expect once I switch to release mode it will be even higher!

