Some server fixes deployed that allow the server to run in optimized mode instead of just debug
1100 registered users!
1100 registered users!
Hm, so I guess my hair is purp…
Hm, so I guess my hair is purple now. #hungover #wtfHappenedLastNight
I’ve added a /who command
I’ve added a /who command – now you can see who else is online
FanArt Winner
Optimizations & Load Testing
I wrote an app to generate many connections to the server and simulate many players moving around:
After doing some optimizations (now on the live server), I was pleased to have the server still perform well, even with 250 (simulated) players moving around at the same time. Since the server is running in debug mode, I expect once I switch to release mode it will be even higher!
New frontpage
I got a new frontpage set up today that has a little description and embedded trailer. This is nice because new users can see what the game is before downloading a meg of code & asset files.
If you’re running in low-res, it’ll autohide the sidebar, and otherwise it’ll show it in normal situations. I tested the site in Firefox, Chrome, and IE — but if it looks broken in your browser, please let me know.
Reminder – one day left for contest
Reminder – one day left for fan art contest! http://t.co/sEetm6Fd
Build 382 – Chat Window Goodness
Build 382 is uploaded with a bugfix for chat window, and it makes it obvious when you are chat mode. Thanks for bug report, GLaDOS (hopefully no relation :P)
SS13 is addictive
SS13 is a distressingly addictive game… https://t.co/lwhRysxJ