I created a Refer-A-Friend system – refer a friend to the game and you each get 50 extra gold (for up to 5x friends).
Menu->Refer to do it!
Indie game devblog for TKLB, Dragon Audit, 8BitMMO and more
So I rendered out a megamap of the entire world last night, and it is AMAZING. I will try to get a version with shading on and share.
Build 384 deployed with better error handling, and new server build running with some misc admin commands
Some server fixes deployed that allow the server to run in optimized mode instead of just debug
1100 registered users!
Hm, so I guess my hair is purple now. #hungover #wtfHappenedLastNight
I’ve added a /who command – now you can see who else is online
I wrote an app to generate many connections to the server and simulate many players moving around:

After doing some optimizations (now on the live server), I was pleased to have the server still perform well, even with 250 (simulated) players moving around at the same time. Since the server is running in debug mode, I expect once I switch to release mode it will be even higher!
I got a new frontpage set up today that has a little description and embedded trailer. This is nice because new users can see what the game is before downloading a meg of code & asset files.
If you’re running in low-res, it’ll autohide the sidebar, and otherwise it’ll show it in normal situations. I tested the site in Firefox, Chrome, and IE — but if it looks broken in your browser, please let me know.