- Fixed slight hitch while rotating
- Added CTRL+F4 to keep regions loaded in when normally they would be unloaded. This will kill your performance, though.
2 thoughts on “9BitMMO build 2056”
Leave a Reply
You must be logged in to post a comment.
Indie game devblog for TKLB, Dragon Audit, 8BitMMO and more
You must be logged in to post a comment.
hitch?
leveling to level 5 takes way to fucking long ;-;
I think you should add 20 levels, and have the exp split into those. each one gains 3 HP and you need more diversity in swords, not just the RED, BLUE, WHITE, HAMMER. I feel there should be
*way more enemies than normal
*different swords, like a longsword with a small cooldown and reaches around the same of the hammer’s length, but does less damage and the cooldown is 1/2 of the hammer
– a yellow sword for level 20 that does 20 – 25 damage
– a sword like this one http://i.imgur.com/UeyuBdQ.gif
– armor that 1/2’s dmg
– Hazmat suit
– poison goop
– more deathtraps
– make P obtainable through killing bosses on primary quests that you have made. like a megahippie, a satan (level 19 quest), etc.
– make level 20 impossible to get unless killing satan
– make a hell of a lot more blocks
– add a system where each enemy drops gold and not like, I kill 5 of em at once and I only get like 2 gold
( ._.)
– most importantly, ADD BOSSES!!!! I’m sick of the normal 5 enemies, and they get so damn easy to kill.