Kobolds – Audio channel & button fixes

Small update on AESU & Steam:

  • Audio SFX Channel added — now you can control SFX in the audio settings (and SFX will also be properly limited by the overall master volume level, too)
  • Moved the master audio channel up to the top since it’s the one most people will want to configure, and moved the other ones down to ‘fine tuning’ section
  • Fix small bug where pressing escape on options would escape twice (all menus now standardized on reacting on Push instead of some on Push/Release)
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