If you want to support development and get some extra gold, you can now purchase gold packs 🙂
Thanks for the bug report, Alpha-37. Some old objects were missing from the shop, but I’ve now fixed it. Sorry!
Build 372 is up and adds a bunch of new buildable items!
- Brick (full size & half size)
- Wood (full size & half size)
- Carpet (new sets of red and purple, and existing blue set is tuned to be more cyan to prevent it looking like water)
- Stools (originally these were chairs with backs, but the collision got complex)
- Theft resistant grass (note the lighter shade)
Build 367 is live and adds spike traps and fake floor traps
You now get 50 gold each day you login!
Just a quick little screenshot showing some traps you’ll soon be able to build!
Check out GamingBetas.com to see new games in beta testing… now including a listing for 8BitMMO! 😀
Woo, we now have a blog! I’ve imported the old content from my previous posts at IndieDB so it doesn’t look so empty 😉
I’ll continue to update both locations, but IndieDB usually takes about a day until my posts are approved. The blog will auto-import from Twitter/Facebook, so this page makes a good one-stop shop for both short and long updates.
Hello! I’ve recently redone the intro tutorial in a quests-style way. Previously, you had to learn how to play by reading many signs. Now you receive quests which teach you the game’s fundamentals. The NPC dialogue is (hopefully) both fun and useful.
Give it a go at 8BitMMO, and please let me know what you think! 🙂
Hi all! I’ve just released Build 344, which has a couple big changes. There’s also been a few other updates since the last post, so here’s an overall update:
The RPG-style dialog boxes I’ve been hinting at are now live. Right now, they’re only visible when you read a sign, but in the upcoming major Quests update, they’ll play a big part in NPC dialog:
Framerate Boost: I know a lot of people have had issues with framerate. I’ve done some pretty major changes to the engine rendering subsystem, which on my laptop has actually nearly DOUBLED the framerate. Additionally, there was an issue which caused framerate to leak as you explored the world. I’ve found the source of that issue and fixed.
Easier use-key: You no longer have to look at signs & doors, and they have a larger radius — this makes using them with the E key much easier
Server migration: We’re now up and running on a new server. Performance should be about the same, possibly slightly faster.
Well, that’s it for now! Look forward to the upcoming Quests update — it should be a lot of fun. I’ve finished most of the engine code for quests, and now it’s mostly up to me making quest content. In the meanwhile, play 8BitMMO and don’t forget to tell your friends 😉